How Digital Technology Shapes Us: Video Games and Violence
(eVideo)
Description
Loading Description...
Also in this Series
Checking series information...
More Details
Published
The Great Courses, 2021.
Physical Description
28m 0s
Format
eVideo
Language
English
Citations
APA Citation, 7th Edition (style guide)
Indre Viskontas., Indre Viskontas|ACTOR., The Great Courses|DIRECTOR., & The Great Courses|PRODUCER. (2021). How Digital Technology Shapes Us: Video Games and Violence . The Great Courses.
Chicago / Turabian - Author Date Citation, 17th Edition (style guide)Indre Viskontas et al.. 2021. How Digital Technology Shapes Us: Video Games and Violence. The Great Courses.
Chicago / Turabian - Humanities (Notes and Bibliography) Citation, 17th Edition (style guide)Indre Viskontas et al.. How Digital Technology Shapes Us: Video Games and Violence The Great Courses, 2021.
MLA Citation, 9th Edition (style guide)Indre Viskontas, Indre Viskontas|ACTOR, The Great Courses|DIRECTOR, and The Great Courses|PRODUCER. How Digital Technology Shapes Us: Video Games and Violence The Great Courses, 2021.
Note! Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy. Citation formats are based on standards as of August 2021.
Staff View
Grouping Information
Grouped Work ID | ed31c08b-d45c-a2a8-5bea-a613b1cdebd0-eng |
---|---|
Full title | how digital technology shapes us video games and violence |
Author | viskontas indre |
Grouping Category | movie |
Last Update | 2023-06-26 20:59:27PM |
Last Indexed | 2024-03-27 04:52:23AM |
Book Cover Information
Image Source | hoopla |
---|---|
First Loaded | Jul 21, 2023 |
Last Used | Jul 21, 2023 |
Hoopla Extract Information
stdClass Object ( [year] => 2021 [artist] => Indre Viskontas [fiction] => [coverImageUrl] => https://cover.hoopladigital.com/grc_9764s1e08_270.jpeg [titleId] => 14865572 [isbn] => [rating] => TVPG [abridged] => [episode] => 8 [language] => ENGLISH [profanity] => [title] => Video Games and Violence [titleTitle] => How Digital Technology Shapes Us [demo] => [segments] => Array ( ) [duration] => 28m 0s [children] => [artists] => Array ( [0] => stdClass Object ( [name] => Indre Viskontas [artistFormal] => Viskontas, Indre [relationship] => ACTOR ) [1] => stdClass Object ( [name] => The Great Courses [artistFormal] => Courses, The Great [relationship] => DIRECTOR ) [2] => stdClass Object ( [name] => The Great Courses [artistFormal] => Courses, The Great [relationship] => PRODUCER ) ) [genres] => Array ( [0] => Educational [1] => Science ) [price] => 1.49 [season] => 1 [id] => 14891228 [edited] => [kind] => TELEVISION [active] => 1 [upc] => [synopsis] => We might easily assume that those who play violent games would be more likely to perpetrate violent acts than non-players, but the scientific research is less conclusive. Dig into the fascinating studies that have been addressing this issue for decades and learn how playing violent video games factors into overall cognitive development and perceptions of the world. [url] => https://www.hoopladigital.com/title/14865572 [pa] => [series] => How Digital Technology Shapes Us [publisher] => The Great Courses [purchaseModel] => INSTANT )