Virtual Reality
(eAudiobook)

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Published
Ascent Audio, 2019.
Physical Description
5h 45m 0s
Format
eAudiobook
Language
English
ISBN
9781469074467

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Citations

APA Citation, 7th Edition (style guide)

Samuel Greengard., Samuel Greengard|AUTHOR., & Steven Jay Cohen|READER. (2019). Virtual Reality . Ascent Audio.

Chicago / Turabian - Author Date Citation, 17th Edition (style guide)

Samuel Greengard, Samuel Greengard|AUTHOR and Steven Jay Cohen|READER. 2019. Virtual Reality. Ascent Audio.

Chicago / Turabian - Humanities (Notes and Bibliography) Citation, 17th Edition (style guide)

Samuel Greengard, Samuel Greengard|AUTHOR and Steven Jay Cohen|READER. Virtual Reality Ascent Audio, 2019.

MLA Citation, 9th Edition (style guide)

Samuel Greengard, Samuel Greengard|AUTHOR, and Steven Jay Cohen|READER. Virtual Reality Ascent Audio, 2019.

Note! Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy. Citation formats are based on standards as of August 2021.

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Grouped Work ID9298e680-ac51-0fe1-d154-c514ace4af3b-eng
Full titlevirtual reality
Authorgreengard samuel
Grouping Categorybook
Last Update2024-05-15 02:00:47AM
Last Indexed2024-05-18 04:20:59AM

Book Cover Information

Image Sourcehoopla
First LoadedJul 23, 2023
Last UsedJul 23, 2023

Hoopla Extract Information

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    [synopsis] => A comprehensive overview of developments in augmented reality, virtual reality, and mixed reality-and how they could affect every part of our lives. 
 
After years of hype, extended reality-augmented reality (AR), virtual reality (VR), and mixed reality (MR)-has entered the mainstream. Commercially available, relatively inexpensive VR headsets transport wearers to other realities-fantasy worlds, faraway countries, sporting events-in ways that even the most ultra-high-definition screen cannot. AR glasses receive data in visual and auditory forms that are more useful than any laptop or smartphone can deliver. Immersive MR environments blend physical and virtual reality to create a new reality. In this volume in the MIT Press Essential Knowledge series, technology writer Samuel Greengard offers an accessible overview of developments in extended reality, explaining the technology, considering the social and psychological ramifications, and discussing possible future directions. 
 
Greengard describes the history and technological development of augmented and virtual realities, including the latest research in the field, and surveys the various shapes and forms of VR, AR, and MR, including head-mounted displays, mobile systems, and goggles. He examines the way these technologies are shaping and reshaping some professions and industries, and explores how extended reality affects psychology, morality, law, and social constructs. It's not a question of whether extended reality will become a standard part of our world, he argues, but how, when, and where these technologies will take hold. Will extended reality help create a better world? Will it benefit society as a whole? Or will it merely provide financial windfalls for a select few? Greengard's account equips us to ask the right questions about a transformative technology.
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