A Mind at Play: How Claude Shannon Invented the Information Age
(eAudiobook)

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Published
Tantor Media, Inc., 2017.
Physical Description
11h 52m 0s
Format
eAudiobook
Language
English
ISBN
9781541424647

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APA Citation, 7th Edition (style guide)

Rob Goodman., Rob Goodman|AUTHOR., Jimmy Soni|AUTHOR., & Jonathan Yen|READER. (2017). A Mind at Play: How Claude Shannon Invented the Information Age . Tantor Media, Inc..

Chicago / Turabian - Author Date Citation, 17th Edition (style guide)

Rob Goodman et al.. 2017. A Mind At Play: How Claude Shannon Invented the Information Age. Tantor Media, Inc.

Chicago / Turabian - Humanities (Notes and Bibliography) Citation, 17th Edition (style guide)

Rob Goodman et al.. A Mind At Play: How Claude Shannon Invented the Information Age Tantor Media, Inc, 2017.

MLA Citation, 9th Edition (style guide)

Rob Goodman, Rob Goodman|AUTHOR, Jimmy Soni|AUTHOR, and Jonathan Yen|READER. A Mind At Play: How Claude Shannon Invented the Information Age Tantor Media, Inc., 2017.

Note! Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy. Citation formats are based on standards as of August 2021.

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Grouped Work IDb33a9fb7-77c7-b7e8-8313-6c63544cdcd0-eng
Full titlemind at play how claude shannon invented the information age
Authorgoodman rob
Grouping Categorybook
Last Update2023-01-14 19:04:54PM
Last Indexed2024-03-29 04:45:21AM

Book Cover Information

Image Sourcehoopla
First LoadedJul 22, 2023
Last UsedDec 19, 2023

Hoopla Extract Information

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    [synopsis] => Claude Shannon was a tinkerer, a playful wunderkind, a groundbreaking polymath, and a digital pioneer whose insights made the Information Age possible. He constructed fire-breathing trumpets and customized unicycles, outfoxed Vegas casinos, and built juggling robots, but he also wrote the seminal text of the digital revolution. That work allowed scientists to measure and manipulate information as objectively as any physical object. His work gave mathematicians and engineers the tools to bring that world to pass. Now, Jimmy Soni and Rob Goodman bring Claude Shannon's story to life. It's the story of a small-town boy from Michigan whose career stretched from the age of room-sized computers powered by gears and string to the age of the Apple desktop. It's the story of the origins of information in the tunnels of MIT and the "idea factory" of Bell Labs, in the "scientists' war" with Nazi Germany, and in the work of Shannon's collaborators and rivals. It's the story of Shannon's life as an often reclusive, always playful genius. With access to Shannon's family and friends, A Mind At Play explores the life and times of this singular innovator and creative genius.
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