Timothy Ellis
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Out in the contested zone between Keerah and Ralnor space, there's a planet. On this planet is someone who needs rescuing.
Thousands of light years from the nearest Imperium planet, it shouldn't be their concern. So why is it? And why does someone in the Imperium even know about this?
Jodie Mills is the go-to marine colonel when you want something done, and the Peck twins are busy. But Jodie has a secret which has now caught up with her.
Someone...
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How does a young spiritual warrior cope, as the kills mount? Jonathon Hunter's world grows darker each day. Assassins, Pirates, Bounty Hunters, Mercenaries, and Retros, all want a piece of him. Each trap leads to yet another trap. When the unthinkable happens, the prey becomes the predator. The hunted goes hunting. But how does a young spiritual warrior cope, as the kills mount?
3) Hire a Hero
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There's no such thing as a dull life for Jon Hunter. He's come to grips with being an Admiral. But why does someone want to keep him from becoming a Duke so badly, that collateral damage doesn't matter? The Midgard war is over, the British coup behind him, but war comes in many forms. Life isn't the same when you fly a desk, unless the desk comes under direct attack. When the dust settles, it takes time to get things done. There is a time to plan...
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Jon Hunter has made it home. But a lot of things have happened to him over the last year. Some of them made no sense at all to those with him, but they accepted the really weird as if it was part of him. Jon himself didn't understand a lot of it, but accepted he wasn't allowed to know yet.
But what really happened, and why?
For 600 odd years, Hunter's have traveled space. Where did it all start? What were the events which shaped the galaxy Jon Hunter...
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It's crunch time for Jonathon Hunter. The Darkness War has begun.
His nightmares led him to the edge of Death, waiting for Darkness. Prophecy will not be denied, and the nightmare seemed to suggest all would go black. But is a nightmare something you can really rely on after all? And when you've seen the future, is that all there is? Does it have to go that way?
Finding out the truth can sometimes be worse than your worst nightmare ever was....
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What could possibly go wrong with accepting an invitation from an ally? As the war comes to an end, Jonathon Hunter sees the good and bad sides to being considered the hero, but which is which? All he wants to do is go home, but home isn't any closer than it was a month ago, and this time, he's going the long way around. A hero's work is never done, and with the stakes never being higher before, just how much paranoia is not enough? The impossible...
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Dianne 'Rockmonster' Keaton has come a long way from being a cadet.
She fought in the Trixone war, and then joined the reconstituted 266 Squadron.
She's happy. She has her demons, but what pilot doesn't?
But overall, she's content being where she is.
Sooner or later though, you get called to step up. Especially in the Imperium.
What is going on in the galaxy beyond Kelewan? Someone has to go and find out.
It's time for Rockmonster Rules.
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"If we fall, humanity is lost. Those are the stakes."
The Darkness War rages on, and a war weary Jonathon Hunter faces obstacles which only humans can create, while an enemy which keeps growing stronger, continues to force him to retreat. Saving humanity is the goal, but can Jon be excused for thinking some of it just doesn't want to be saved? Extraordinary events require extraordinary responses, but is Jon still up to the challenge?
Humanity...
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Surviving having survived comes with a body count. Jonathon Hunter has evoked the wrath of twenty-seventh-century pirates. With his twin sexy bodyguards, Jonathon seeks to come to grips with station life in a suddenly hostile universe. Celebrity, gratitude, sudden attacks, and a mysterious prophecy are more than most eighteen year olds can handle. A reluctant hero, Jonathon is on a journey, seemingly out of his time, but always in time. Meet Jon Hunter...
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"I'm not in the rescue business," states Jonathon Hunter, to the amusement of his crew.
But rescues are the least of his concerns.
Darkness is coming, and there are still people out there who don't like him.
The Sirius system has always fascinated Jon, and he is drawn to solve its mysteries.
But what is the price of being curious? Can one simple step cause what you dread the most? Is it possible to do one too many rescues? To take one step too...
11) Send in the Hero
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Jonathon Hunter is a long way from home, and intent on getting back to track down his unknown adversary. But local problems intrude-an annoyance becomes a real threat. Trading one war for another wasn't in his game plan, but you do what has to be done to keep others alive. Jonathon isn't playing one of his computer games any more, and the save button only works by putting your life on the line. When the odds are stacked against you, there is only...
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Jonathon Hunter has at last come home. Or so he thinks. The Door is only open for five days, and it should be long enough for what he needs. What he doesn't need is his whole concept of home to be challenged. Not when there is so much else to do. The answers he's long wanted are now within his grasp. But does he really want to know the truth? Can he handle the truth? And what else is there he doesn't know about? The Darkness is coming, and Gaia has...
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There are some days when you should just stay in bed.
Jon Hunter begins to realize this, as the consequences of saying yes, when he should have said no, begin to add up.
The trouble with making tech advances, is someone will always come up with a counter eventually.
And when this occurs on one of those days you should have stayed in bed, the cosmos tends to demonstrate just how many ways things can actually go wrong.
But time is ticking...
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All good heroes are insane. Was that really a joke? Jonathon Hunter hasn't the time to ponder the labels people try to put on him. The war shifts from defensive to offensive. The stakes get higher, as the means to fight the aggressors finally become available. But has he risen too high? Or are the consequences of his own actions, interfering with his judgement? As fast as you move, the past is faster, and always catches up with you when you least...
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Pirates and Slavers Beware, the Spacemage is coming for you! All Thorn wanted was to be a Battle Mage. He had the talent, and his whole future was before him. On the day of Choosing, he finds things don't always go as planned. Suddenly Thorn's life is thrown into fast forward, and he finds himself in a world not of his own choosing. In a world of spaceships and blasters, instead of horses and swords, Thorn needs to adapt and survive, make new allies,...
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There has never been a mage this powerful before.
And yet, what use is power when bad things happen while you sleep?
For most people, the question is: "How do I go on?" For Bud, the question is: "How do I fix this?"
The problem is determining why it broke, so it won't happen again.
But fixing things is easy. It's the consequences of your choices which are difficult.
And what of the other things which need fixing? Once you start fixing things,...
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The Spacemage is back!
It's been eighty years since Thorn split his people into six societies spread across the galaxy. He's known all that time a timeline shift was coming, and the role he needed to play when it did. The mages of his world are ready, including his great-great nephew, Bud.
For Bud, living in the shadow of his legend relative hasn't really been an issue, and his role in the timeline shift is supposed to be minor. But Kali has an...
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Never underestimate the capacity of a plant to learn something new from a dinosaur.
Bud is getting a crash course in how to fight a war all on his own. At the same time, the needs of his homeworld and the Imperium distract him from the goal of finding where the Rawtenuga entered the core galaxy from.
Being Thorn's heir has both positive and negative aspects to it, and as the war with the Rawtenuga keeps getting bigger, so do the demands from the...
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Even for a powerful Spacemage, war can turn personal in an instant.
Bud is now the captain of a small capital ship, and so tactics must change. And once again, Navy Mage Squadron One leads the way. But the more the Imperium ups their game, the faster the Trixone adapt. And in the middle of things changing around Bud, the new prototype dreadnought is stolen.
While seemingly unimportant to the war, Navy Mage One and Eagle Wing will find out just how...
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For the powerful, there's always someone who wants your help.
Diplomacy is the bane of Bud's life these days.
As riots rage across the Human Federation space, what he'd been told on Sanctuary accelerates. Everyone wants his help.
The consequences of losing your temper for a moment grow with your power.
But is this a good thing or bad? Only time will tell, but suddenly everything seems to be happening at once.
There's a galaxy outside of sector...
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